Research Updates

Gaming workplace wellness

RTWMatters team

For sedentary office workers, gamification steps up activity but nudges (e.g. signs) in the workplace fail to maintain the gains.

Take a non-game context (e.g. a workplace wellness initiative) and throw in some game-like elements to encourage participation (e.g. scoring systems and rewards, social comparison, personalised feedback) and you have what the kids in suits like to call gamification. Does gamification work in the context of workplace wellness? If gamification increases motivation, then it may well be effective in promoting physical activity for sedentary office w...

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